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The Holographic Universe Part 3

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I am continuing to write up notes that I have made in the last few weeks. Over the years, I have written many, many notebooks, but have not then done anything with the information that has come to me, either in meditation or through research. I find myself guided slong a pathway, gathering more information and insight.


So here is the next section.


Continuing through idea that we are all starring in our own film of our life, the supporting characters serve three main purposes.


1. To reflect back to us something that we think of feel about ourselves, a limiting belief, that we need to let go of or heal from.

2. To give us information or insight.

3. To set something in motion to guide or support us in our journey.

Most others are like the ‘extras’ in a film that make our experiences seem more real. It may even be a possibility that some of these are computer generated, but everyone that you have direct contact with is an ‘actor’ that has been scripted to assist or support you in your spiritual growth.


‘The human game is a series of outer experiences in the holographic universe that the player reads and responds to in order to produce inner experiences in order to share those feelings with its ‘infinite I’ through the connection between the two’, Robert Scheifield.


It would seem that our lives are split into two parts. The first to experience limitation. We are programmed to forget who we truly are on being birthed into the game, and we then take on the limiting beliefs of parents and previous generations, which are most likely then added to through our experiences of the first seven years. All these sit in our subconscious minds, like a computer programme that our perception feeds through. This, of course continues beyond the age of 7, but we are more conscious of our experiences from then on and more able to think for ourselves. In my opinion, all should be taught in these early years about practices to process our emotional experiences, clear our energy and keep our vibration high. Had that been the case, we may well have moved more easily through the ascension cycle and be living with better health, and at least less conflict.


The rules of the game.


1. Players must forget that they are a player.

2. Players must believe that their experiences are real and what is happening is ‘out there’.

3. Players must believe that what they encounter has power over them.

4. Players must believe in judgement, duality, the good, the bad, the right, the wrong, good and evil.

5. Players must believe there is something wrong with ‘out there’ that they need to change, improve or fix.

6. Players must believe that they have the power to create a different reality from what they are experiencing and feel defective or deficient, if they fail.

7. Players must believe that they can think their way out of the first part by using their mind or love their way out by using their heart.

8. Players must believe that they can make something happen and then when they fail, blame themselves for not being smarter, better or working harder.

9. Players must believe that there are goals to reach, agendas to be satisfied and lessons to be learned.

10. Players must believe that they alone are responsible for meeting their own needs and wants which they have to fight for.

11. Fear and resistance are the foundations of the first part of the game and judgments and the resulting beliefs are the glue that keeps the illusion together.

12. These illusions must never break down, otherwise players would see through the game and it would be over.

The first part is designed so that the players experience limitation and that there is restriction in all shapes and sizes and all of these rules lead to that.


The second part, which maybe many don’t actually reach, is the opposite.


1. The player knows that what it has been calling reality is not real at all, but a hologram created by its ‘infinite I’. This game is being played by consciousness, in consciousness and for consciousness. There is no ‘out there’, no independent reality.

2. Once the player has moved into part two, all holograms will be in support of the game, rather than towards more limitation and restriction.

3. The player knows that it can never and will never experience anything that the ‘infinite I’ has not created and that everything has been approved.

4. The player changes its focus from thinking to feeling. In part two, there is nothing to analyse, dissect or understand, never any reason to ask why. Thinking and studying are now the result of inner curiosity to expand knowledge, instead of feeling required to figure out the world and make it better, or to be more enlightened.

5. The player switches from assigning power to ‘out there’ to make the hologram real, to taking its power back from it. When holograms appear that cause any kind of discomfort, it is an opportunity to recognise that the player has given their power away.

6. The player leaves behind any and all judgement of anyone or anything within the hologram at any time.

7. Since everything is created specifically by the players ‘infinite I’, there is never anything that needs to be fixed or changed, or improved in the hologram of experiences. The only thing a player might want to do, is change its response.

8. A player switches from being proactive to reactive. In realising that there is nothing the player needs to ‘make happen’, the player can simply follow its inner excitement, to experience fun and total joy.

9. The player lives from moment to moment, one minute, hour, day, week at a time. No goals, no planning, no targets, no objectives and no agendas. No past. No future. Just NOW!

10. The player develops a deep love and sincere appreciation for its ‘infinite I’, for itself as a player and for all the holographic experiences it had in the first part, even though some may have seem less than joyful.

11. The player had the knowing and the trust that its ‘infinite I’ will take care of all its needs. The ‘infinite I’ would not create a hologram that it wanted the player to experience if it did. It also create everything that it needs for that experience.

12. The player wakes each day looking forward with curious anticipation to the experiences it’s ‘infinite I’ will create for that day. The player buckles up, relaxes and enjoys the ride.


I am a player representing my ‘infinite I’ in the human game. Why am I here?. I am here to have outer holographic experiences created by my ‘infinite I’ to which I am free to react and respond with feelings, so that my ‘infinite I’ can share my inner experiences.’


The tantric practices are about recognising our limiting beliefs and letting go of them, to move more fully into our light.